0.8.0 Update !


0.8.0 is out, there are still some bugs and i hope that many of these will be fix for the 0.8.1 !


Gameplay:

  • Multiplayer game finish state (game now ends after the defined time or score)
  • New maps: Sanctuary (DM 4-8 players), Complex (DM, 2-4 players)
  • Custom sprays: Import png files to a custom folder and paint them in game
  • DJ Playing music in game
  • Headshots: x2 the normal damage for all weapons except for explosion objects (the explosion after the rocket hit)
  • Reduced weapon switch time from 0.45s to 0.35s (activate: 25 > 20 | deactivate: 20 > 15)
  • Walkable ramps rework (Keep pressing JUMP on these to gain speed)
  • Walljump front and back
  • Dash/WallJmp timer indicators
  • Decreased rockets velocity
  • Increased tilt and sway
  • New sounds

Graphics:

  • New models for: Rocket-Launcher, Electrifier, SMG, Sniper
  • New effects for: Explosion, Dash/WallJump
  • Changed the way view model worked, previously it was a second camera now it's a shader apllied on the 1st Person Viewmodel
  • Viewmodel affected by lightmap
  • Added background to HUD elements
  • New lightmap configuration
  • FOV Settings

Network:

  • Private option (will make the server invisible in the server list)
  • UPNP is now ONLINE (more clear)
  • Other:
  • map_restart bind (usable only by the host in multiplayer)
  • Spray bind
  • Auto equip the first spray from the list when launching the game

Fix:

  • Equipped weapons UI not displaying
  • Sometimes you killed a player one bullet before 
  • Build space optimization
  • Electrifier is dropable

Files

BulletSpeed_0.8.0_x86_64.zip 126 MB
67 days ago

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