Bullet Speed
A downloadable game for Windows and Linux
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0.10.8
Wishlist on steam https://store.steampowered.com/app/2720120/Bullet_Speed/
Currently in development so i take any review/recommandation, bug reports.
Join a server
- Type the IP adress given by the server host
- Click JOIN
Create a server
ONLINE = Open to the internet (if private is disabled, the server will appear on the server list)
(run the application from the cli with --headless to run a server without graphics and --upnp to use it)
- Get your public IP (https://whatismyipaddress.com/)
- In BulletSpeed menu go to multiplayer
- Check ONLINE
- Select UPNP
- Click HOST
* Game modes and functionnality currently in development for the V1.
Gameplay
- Sharp movement mechanics (Strafe, dash dodge, wall jump, rocket jump, and bunny hop), allowing you to keep building momentum at any time.
- Weapons for all aiming styles (Tracking, Flicking, Throwing).
- Many maps and game modes (JMP, Team DM / FFA, CTF*, KOTH*)
Functionality
- Create servers easily without the need of any configuration (UPNP)
- Server browsing for server made public
- Text chat
- Importable sprays
- Customizable players outlines *
- Customizable weapon skins *
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Updated | 2 days ago |
Status | In development |
Platforms | Windows, Linux |
Author | Lambda |
Genre | Shooter |
Made with | Godot, Blender |
Tags | 3D, 7dfps, arena, Fast-Paced, First-Person, FPS, Multiplayer, Retro, Singleplayer |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
Multiplayer | Local multiplayer, Server-based networked multiplayer |
Player count | 1 - 16 |
Links | Twitter/X, Blog |
Download
Download NowName your own price
Click download now to get access to the following files:
BulletSpeed-NoSteam_0.10.8_LINUX.zip 317 MB
BulletSpeed-NoSteam_0.10.8_x86_64.zip 316 MB
Development log
- 0.10.034 days ago
- 0.9.4 Steam P2P !81 days ago
- 0.9.1May 28, 2024
- 0.9.0 IS HERE !May 21, 2024
- 0.8.6 FPS Fest !Apr 13, 2024
- 0.8.4 Spatial AudioMar 31, 2024
- 0.8.1Feb 27, 2024
- 0.8.0 Update !Feb 21, 2024
Comments
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We few friends tried this last night. The game feels really cool so far and we're keeping an eye out to see your progress on this.
The movement is weird to get the hang of but it's awesome once you get it going.
Thank you and your friends for playing ! I'll drop the 0.8 once i got all the new models (in a month or so). The update will come with many new additions (maps, new mechanic, graphical rework, etc)
The game has a lot of promise! Here's a few things I've noticed from a short 20-30 minute play:
I love games like this a lot, so I hope to see this one develop and grow and gain a following!
Thank you for trying the game !
For the zoom/fov I was only planning adding a FOV range setting, but I will add a disable zoom option along with it.
For the floaty effect, dunno what to do. Either I tweak the physic at the risk of making high speed movement feel heavier or I give full control of the physic settings to the server owner (like Cs commands).
I need to rework the ramps, I'm working on stairs that could replace ramps, like the one in three-way, or I can find a way to increase jump height when hopping on ramps so the player doesn't stop on the ramp.
The project to make my dream fps started in late September and I don't plan to quit working on it. There's many more things to come: new and better maps, new guns, new gun models, many customization options)
I'm prepping a steam release for the beta (no date working at my pace)
refollowing the dev since day one, really hype to see where it goes
Thanks, i'm on it bowssss 🤗