0.9.0 IS HERE !


Gameplay:

  • New maps: Temple (DM 2-4 players).
  • Weapon knockback property: Push the player in the opposite direction he shot.
  • Electrifier: 0 -> 0.3
  • Weapon damage:
  • Headshot: 2x  -> 2.5x
  • Revolver: 100 -> 80
  • Weapon make decal property.
  • Bullets ignore collision against objects (Pickables).
  • If you had a starter weapon in hand when you were killed, you drop ammo instead of the weapon.
  • Disabled move when the menu is open.
  • Open the menu if the game is not focused while in game.

Graphics:

  • Scaled down the floor texture on all maps.
  • Slight fog on JMP maps.
  • Hitmarker animation.
  • New HUD elements: Altimeter, Distance measurement, Info box
  • Glitch effect on hurt and death.
  • New graphics options: SDFGI, SSIL, Vsync, Weapon FOV

Audio:

  • Hurt sound is more "machine like".
  • Change all music format to OGG so it loops correctly now.

Network:

  • Big network optimization.
  • Less bandwith usage.
  • More reliable data sending and receiving.
  • Better spray compression.
  • Refactored the way physic bullets worked.
  • Display the server IP in the netinfo box (bottom right in game), enabled by default (setting is in option/game).
  • ONLINE setting for the server creation is enabled by default. 

Other:

  • Loading screen that compile shader and preload objects.
  • Game build size optimization (From 841Mo to 337Mo).
  • Game localization: English, French, Russian (more comming soon)

Fix:

  • Fixed a bug where some clients couldn't zoom with the sniper.
  • Fixed a self shooting issue with collisions.
  • Fixed other minor bugs.

Files

BulletSpeed_0.9.0_x86_64.zip 133 MB
May 21, 2024

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